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Hospital room

I’m happy to share with you my first environment project inspired by the Brookhaven Hospital in the Silent Hill game. My purpose was to study the indoor environment production. I couldn't have finished this project without help of training videos on ArtstationLearning and YouTube. Can't thank you enough.
First of all, I organized project folders and files according to the way used in game studios so I could make changes faster and easier.
During the blockout I built a composition based on reference images, with multiple points of interest, in accordance with the metrics.
The next step was to create modular walls using tileable textures. To add more variety, I made damaged versions and blended them with Vertex Paint.
Determined the number of assets, I began to model and texture them, moving from large to small. The mesh is dense enough for the picture I wanted to get in the final render (optimized with Nanite).
The most surprising part of the project was the decals. To study, I created my own procedural leakage texture in Substance Designer and the rest was taken from Quixel Megascans library. It's amazing how decals can bring life to the environment in a short time.
Lighting was the most challenging part for me, and I decided to learn the basics about light sources and ray traced shadows in William Faucher's video lessons.

assets, I've created

assets, I've created

vertex paint

vertex paint

tile material

tile material

custom decals

custom decals

lighting breakdown

lighting breakdown

refboard

refboard

blockout - custom assets - quixel assets - decals