In this project I wanted practicing environment creation using Megascans. And also make photorealistic, cinematic renders. The scene was inspired by Iceland highlands. I've pictured a massive volcanic rock formation, moss-covered fields, the storm gathering far away.
I made a simple landscape in UE to determine the future composition. Filled draft terrain with custom landscape meshes using Megascans textures and displacement. For studying purpose I've made a simple water shader with masks from Substance Designer. Small rocks distributed on the scene with foliage tool. The only light source is Directional light. Clouds are just fine-tuned VolumetricCloud material. Work with Megascans was so creative and enjoyable)