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sci-fi hallway/no modeling

No modeling. Modular environment was created from simple planes and rendered in Unreal Engine 5. All materials were made totally in Substance Designer.
https://www.artstation.com/artwork/046rO8
My goal was a deep understanding of the material creation process because I'm new to Substance Designer. Course pushed my skills a lot. I built each material step by step and It turns out my graphs can be nice and clean :) Thanks to the instructor.

The main challenge though was the environment creation. My steps in UE5:
-creating tunable shaders
-displace meshes based on height maps
-lightning the scene
-working with two types of VFX: Niagara system for dust, MediaTexture for steam
-understending of how reflections work
-setting up the sequencer with camera moves and small blinks of light

Thanks for awesome tutorial by
https://www.artstation.com/meshmodeler

video

from start to end

from start to end

folder structure and outliner

folder structure and outliner

shader complexity

shader complexity